When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
31 lines
No EOL
403 B
C++
31 lines
No EOL
403 B
C++
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#include <Spectre/Graphics/Renderable.h>
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namespace sp {
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Renderable2D::Renderable2D() :
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m_zorder (0)
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{
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}
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Renderable2D::Renderable2D(const Vector2f& position) :
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m_zorder (0),
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Transformable (position)
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{
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}
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Renderable2D::~Renderable2D()
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{
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}
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unsigned char Renderable2D::getZOrder() const
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{
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return m_zorder;
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}
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void Renderable2D::setZOrder(unsigned char value)
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{
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m_zorder = value;
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}
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} // namespace sp
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