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spectre/include/Spectre/Game/GameTime.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

49 lines
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672 B
C++

#ifndef SPECTRE_GAME_TIME_H
#define SPECTRE_GAME_TIME_H
namespace sp {
class GameTime
{
public :
GameTime(unsigned long updates_per_sec = 60);
void setTimeStep(unsigned long updates_per_sec);
double getTimeStep() const;
unsigned long getElapsed() const;
//bool shouldTick();
bool beginFrame();
bool tick();
void reset();
protected :
void accumulateTime();
void updateTime();
protected :
// TODO: min,max framerates
// Time(in ms) when the last update occured.
unsigned long m_current;
unsigned long m_lastUpdate;
double m_acc;
// timeslice in ms.
double m_slice;
bool m_inLoop;
};
} // namespace sp
#endif /* SPECTRE_GAME_TIME_H */