When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
22 lines
No EOL
345 B
C++
22 lines
No EOL
345 B
C++
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#ifndef SPECTRE_CORE_NONCOPYABLE_H
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#define SPECTRE_CORE_NONCOPYABLE_H
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namespace sp {
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class NonCopyable
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{
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protected :
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NonCopyable() {}
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private :
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// Skip implementation to trigger compiler error.
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NonCopyable(const NonCopyable&);
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NonCopyable& operator =(const NonCopyable&);
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};
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} // namespace sp
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#endif /* SPECTRE_CORE_NONCOPYABLE_H */ |