1
0
Fork 0
spectre/source/Platform/Win32/Win32Keyboard.cpp

90 lines
6.4 KiB
C++

#include <Windows.h>
#include <Spectre/System/Event.h>
#include <Spectre/Input/InputModule.h>
#include "Win32Input.h"
#include "Win32Keyboard.h"
namespace sp {
static const Keyboard::Key deviceToKey[256] = {
/* 0 1 2 3 4 5 6 7 */
/* 8 9 A B C D E F */
// 00-0F
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Backspace, Keyboard::Key::Tab, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Enter, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 10-1F
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Pause, Keyboard::Key::Capslock, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Escape, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 20-2F
Keyboard::Key::Space, Keyboard::Key::PageUp, Keyboard::Key::PageDown, Keyboard::Key::End, Keyboard::Key::Home, Keyboard::Key::Left, Keyboard::Key::Up, Keyboard::Key::Right,
Keyboard::Key::Down, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Insert, Keyboard::Key::Delete, Keyboard::Key::Unknown,
// 30-3F
Keyboard::Key::Zero, Keyboard::Key::One, Keyboard::Key::Two, Keyboard::Key::Three, Keyboard::Key::Four, Keyboard::Key::Five, Keyboard::Key::Six, Keyboard::Key::Seven,
Keyboard::Key::Eight, Keyboard::Key::Nine, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 40-4F
Keyboard::Key::Unknown, Keyboard::Key::A, Keyboard::Key::B, Keyboard::Key::C, Keyboard::Key::D, Keyboard::Key::E, Keyboard::Key::F, Keyboard::Key::G,
Keyboard::Key::H, Keyboard::Key::I, Keyboard::Key::J, Keyboard::Key::K, Keyboard::Key::L, Keyboard::Key::M, Keyboard::Key::N, Keyboard::Key::O,
// 50-5F
Keyboard::Key::P, Keyboard::Key::Q, Keyboard::Key::R, Keyboard::Key::S, Keyboard::Key::T, Keyboard::Key::U, Keyboard::Key::V, Keyboard::Key::W,
Keyboard::Key::X, Keyboard::Key::Y, Keyboard::Key::Z, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 60-6F
Keyboard::Key::NUMPAD_0, Keyboard::Key::NUMPAD_1, Keyboard::Key::NUMPAD_2, Keyboard::Key::NUMPAD_3, Keyboard::Key::NUMPAD_4, Keyboard::Key::NUMPAD_5, Keyboard::Key::NUMPAD_6, Keyboard::Key::NUMPAD_7,
Keyboard::Key::NUMPAD_8, Keyboard::Key::NUMPAD_9, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 70-7F
Keyboard::Key::F1, Keyboard::Key::F2, Keyboard::Key::F3, Keyboard::Key::F4, Keyboard::Key::F5, Keyboard::Key::F6, Keyboard::Key::F7, Keyboard::Key::F8,
Keyboard::Key::F9, Keyboard::Key::F10, Keyboard::Key::F11, Keyboard::Key::F12, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 80-8F
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// 90-9F
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// A0-AF
Keyboard::Key::LShift, Keyboard::Key::RShift, Keyboard::Key::LCtrl, Keyboard::Key::RCtrl, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// B0-BF
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Comma, Keyboard::Key::Unknown, Keyboard::Key::Period, Keyboard::Key::Unknown,
// C0-CF
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// E0-EF
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
// F0-FF
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown, Keyboard::Key::Unknown,
};
void Win32Keyboard::init()
{
memset(m_btnState, 0, sizeof(m_btnState) / sizeof(m_btnState[0]));
}
bool Win32Keyboard::isKeyDown(Keyboard::Key key)
{
return m_btnState[key];
}
void Win32Keyboard::update(InputModule *input)
{
}
bool Win32Keyboard::handleMessage(MSG msg, Event& event)
{
Keyboard::Key key = deviceToKey[msg.wParam % 0xFF];
if (key != Keyboard::Key::Unknown) {
event.type = Event::Key;
event.key.code = key;
event.key.pressed = msg.message == WM_KEYDOWN;
return true;
}
return false;
}
} // namespace sp