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spectre/source/Platform/Win32/Win32Application.h

33 lines
545 B
C++

#ifndef WIN32_PLATFORM_H
#define WIN32_PLATFORM_H
#include <Windows.h>
#include "Win32Window.h"
#include "Win32Input.h"
#include <Spectre/System/MessageQueue.h>
#include <Platform/PlatformApplication.h>
namespace sp {
class Win32Application : public PlatformApplication
{
public :
virtual void init();
virtual void shutdown();
virtual PlatformWindow* createWindow(Window* window);
virtual PlatformInput& getInput();
protected :
//Win32Display m_display;
Win32Input m_input;
};
} // namespace sp
#endif /* WIN32_PLATFORM_H */