When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
19 lines
387 B
C++
19 lines
387 B
C++
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#ifndef SPECTRE_SYSTEM_FILE_H
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#define SPECTRE_SYSTEM_FILE_H
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#include <vector>
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#include <string>
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namespace sp { namespace file
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{
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std::string getBasename(const std::string& path);
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std::string getExtension(const std::string& path);
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std::string getPathname(const std::string& path);
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std::vector<unsigned char> read(const std::string& path);
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} }
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#endif /* SPECTRE_SYSTEM_FILE_H */
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