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spectre/include/Spectre/Scene/ICamera.h

24 lines
422 B
C++

#ifndef SPECTRE_SCENE_ICAMERA_H
#define SPECTRE_SCENE_ICAMERA_H
#include <Spectre/Math/Matrix4.h>
namespace sp {
// Camera interface.
class ICamera
{
public :
virtual ~ICamera() {};
virtual const Matrix4f& getViewMatrix() const = 0;
virtual const Matrix4f& getProjectionMatrix() const = 0;
virtual const Matrix4f& getProjectionViewMatrix() const = 0;
};
} // namespace sp
#endif /* SPECTRE_SCENE_ICAMERA_H */