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spectre/source/Platform/Win32/Win32Application.cpp

25 lines
284 B
C++

#include "Win32Application.h"
namespace sp {
void Win32Application::init()
{
}
void Win32Application::shutdown()
{
}
/*
PlatformDisplay& Win32Application::getDisplay()
{
return m_display;
} */
PlatformInput& Win32Application::getInput()
{
return m_input;
}
} // namespace sp