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spectre/source/Graphics
Henrik Hautakoski 2a111a237d
Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
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Font Minor formating fixes. 2019-12-29 22:26:05 +01:00
GL Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
BatchRenderer2D.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
DefaultRenderer2D.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Font.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Image.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
ImageLoader.cpp include/Spectre/System/Log.h: implement a static "Log" class instead of just a function. 2019-11-10 14:56:56 +01:00
ImageLoader.h Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00
OpenGL.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Renderable2D.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Renderer2D.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
RenderState.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Shader.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
ShaderProgram.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Sprite.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Text.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Texture.cpp Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Transformable.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Vertex2D.cpp Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00