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spectre/include/Spectre/Graphics/PixelFormat.h
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

16 lines
264 B
C++

#ifndef SPECTRE_GRAPHICS_PIXELFORMAT_H
#define SPECTRE_GRAPHICS_PIXELFORMAT_H
namespace sp {
enum PixelFormat
{
PF_Unknown = 0,
PF_RGB = 1,
PF_RGBA = 2,
PF_Alpha = 3, // 1 byte alpha channel.
};
} // namespace
#endif /* SPECTRE_GRAPHICS_PIXELFORMAT_H */