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spectre/source/Graphics
2016-04-17 22:48:45 +02:00
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Font source/Graphics/Font/FreeTypeDriver.cpp: Take outlineSize into account when setting advance. 2016-04-17 22:48:45 +02:00
GL Initial commit 2016-01-10 09:26:43 +01:00
BatchRenderer2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
DefaultRenderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Font.cpp source/Graphics/Font.cpp: resizeTexture() take pixelformat from current texture. 2016-03-28 17:23:20 +02:00
Image.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Renderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
RenderState.cpp Initial commit 2016-01-10 09:26:43 +01:00
Shader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.cpp Initial commit 2016-01-10 09:26:43 +01:00
Sprite.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
Text.cpp Graphics/Text.h: Adding outline width/color. 2016-03-29 07:31:52 +02:00
Texture.cpp source/Graphics/Texture.cpp: cleaning up pixel store/format code abit. 2016-03-08 19:02:07 +01:00
Transformable.cpp Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00