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spectre/source/Graphics/Vertex2D.cpp
Henrik Hautakoski e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00

34 lines
443 B
C++

#include <Spectre/Graphics/Vertex2D.h>
namespace sp {
Vertex2D::Vertex2D() :
position (0.0f),
color (1.0f),
uv (0.0f)
{
}
Vertex2D::Vertex2D(Vector2f _pos) :
position (_pos),
color (1.0f),
uv (0.0f)
{
}
Vertex2D::Vertex2D(Vector2f _pos, Vector2f _uv) :
position (_pos),
color (1.0f),
uv (_uv)
{
}
Vertex2D::Vertex2D(Vector2f _pos, Vector4f _color, Vector2f _uv) :
position (_pos),
color (_color),
uv (_uv)
{
}
} // namespace sp