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spectre/source/Graphics
2022-09-18 13:56:37 +02:00
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Font Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels. 2020-10-22 13:06:19 +02:00
GL Move OpenGL headers from API to implementation. 2020-01-03 20:30:08 +01:00
Image Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
BatchRenderer2D.cpp Graphics/BatchRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:54:32 +02:00
DefaultRenderer2D.cpp Graphics/DefaultRenderer2D: use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram 2022-09-18 13:55:43 +02:00
Font.cpp Font: move Glyph to it's own header. 2020-01-05 23:40:25 +01:00
Graphics.cpp Graphics class: use GfxDriver API. 2022-09-17 12:07:28 +02:00
Image.cpp Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
ImageLoader.cpp source/Graphics/ImageLoader.cpp: load .ico files. 2020-10-23 11:11:41 +02:00
ImageLoader.h source/Graphics/ImageLoader.h: remove unimplemented methods. 2020-01-19 22:01:26 +01:00
PixelFormat.cpp Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
Renderable2D.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Renderer2D.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
RenderState.cpp source/Graphics/RenderState.cpp: Use GfxDriver/ShaderProgram instead of Graphics/ShaderProgram. 2022-09-18 13:53:48 +02:00
Sprite.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Text.cpp Font: move Glyph to it's own header. 2020-01-05 23:40:25 +01:00
Texture.cpp source/Graphics/Texture.cpp: minor fix. 2020-10-23 11:11:41 +02:00
Transformable.cpp Minor formating fixes. 2019-12-29 22:26:05 +01:00
Vertex2D.cpp Move everything from global namespace to "sp" namespace 2019-09-30 19:10:17 +02:00