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spectre/source/Graphics
2016-03-08 19:02:07 +01:00
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Font Freetype: use actual metrics instead of bitmap data. also skip empty glyphs (whitespace chars/missing glyphs etc). 2016-03-08 15:14:54 +01:00
GL Initial commit 2016-01-10 09:26:43 +01:00
BatchRenderer2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
DefaultRenderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Font.cpp Initial commit 2016-01-10 09:26:43 +01:00
Image.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ImageLoader.h Initial commit 2016-01-10 09:26:43 +01:00
Renderable2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
Renderer2D.cpp Initial commit 2016-01-10 09:26:43 +01:00
RenderState.cpp Initial commit 2016-01-10 09:26:43 +01:00
Shader.cpp Initial commit 2016-01-10 09:26:43 +01:00
ShaderProgram.cpp Initial commit 2016-01-10 09:26:43 +01:00
Sprite.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
Text.cpp source/Graphics/Text.cpp: include Vector4.h 2016-02-17 13:28:32 +01:00
Texture.cpp source/Graphics/Texture.cpp: cleaning up pixel store/format code abit. 2016-03-08 19:02:07 +01:00
Transformable.cpp Initial commit 2016-01-10 09:26:43 +01:00
Vertex2D.cpp Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00