When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine. So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
32 lines
458 B
C++
32 lines
458 B
C++
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#ifndef PLATFORM_WIN32_KEYBOARD_H
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#define PLATFORM_WIN32_KEYBOARD_H
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#include <windows.h>
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#include <Spectre/Input/Keyboard.h>
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namespace sp {
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class Win32Keyboard : public Keyboard
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{
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public :
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void init();
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bool isKeyDown(Key::Type key);
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static bool handleMessage(MSG message);
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protected :
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void update(InputModule *input);
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protected :
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bool m_btnState[Key::NUM_KEYS];
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bool m_hasFocus;
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};
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} // namespace sp
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#endif /* PLATFORM_WIN32_KEYBOARD_H */
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