We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D). |
||
|---|---|---|
| .. | ||
| CheckError.cpp | ||
| CheckError.h | ||
| gl.h | ||
| glad.c | ||
| glad.h | ||
| khr.h | ||
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D). |
||
|---|---|---|
| .. | ||
| CheckError.cpp | ||
| CheckError.h | ||
| gl.h | ||
| glad.c | ||
| glad.h | ||
| khr.h | ||