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Henrik Hautakoski 090646b61a Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes.
We now initialize/destroy the display in Xlib::init/shutdown that is called in UnixApplication::init/shutdown and
therefore is valid through the whole lifetime. So no need for classes to keep references.
2020-12-26 15:37:56 +01:00
.bam bam: adding unix support. 2020-12-19 18:55:10 +01:00
assets assets: bam does not like whitespace in file names. 2020-12-19 18:55:10 +01:00
examples examples/build.lua: Unix systems needs to link with xrandr. 2020-12-19 18:55:11 +01:00
include/Spectre include/Spectre/Display/DisplayDescription.h: Rename DisplayDecorate::None to Empty (None clashes with X11) 2020-12-23 14:34:12 +01:00
source Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes. 2020-12-26 15:37:56 +01:00
vendor Remove FT2 lib files (we compile our own). 2020-01-19 21:57:50 +01:00
.gitattributes Initial commit 2016-01-10 09:26:43 +01:00
.gitignore bam: adding unix support. 2020-12-19 18:55:10 +01:00
bam.lua bam: Move library build to engine.build.lua file. 2020-01-07 07:11:02 +01:00
engine.build.lua Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes. 2020-12-26 15:37:56 +01:00
README.md Update Readme 2020-01-02 05:06:17 +01:00

Spectre 2D Engine

A simple 2D Game engine from scratch!

Compiling

This project uses bam build system (Version 0.5 or greater) to compile the engine.

Just running bam in this directory will start build the source.

The build will produce spectre.lib in the build directory that should be used when linking.

You will also need to link against FreeType2 that is located in vendor/FreeType2/lib/x<86|64>/freetype-s.lib (or freetype-d-s.lib for debug version)

Author

Henrik Hautakoski - henrik.hautakoski@gmail.com