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Henrik Hautakoski 090646b61a Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes.
We now initialize/destroy the display in Xlib::init/shutdown that is called in UnixApplication::init/shutdown and
therefore is valid through the whole lifetime. So no need for classes to keep references.
2020-12-26 15:37:56 +01:00
..
Core Spectre/Core/String: Adding to_string() for signed int. 2020-12-05 15:23:06 +01:00
Display include/Spectre/Display/DisplayDescription.h: Rename DisplayDecorate::None to Empty (None clashes with X11) 2020-12-23 14:34:12 +01:00
Game Minor formating fixes. 2019-12-29 22:26:05 +01:00
Graphics Spectre/Graphics/PixelFormat: Rework 2020-11-03 14:23:38 +01:00
Input include/Spectre/Input/Keyboard.h: remove NumpadEnter (this is usually the same as regular enter). 2020-02-02 00:38:38 +01:00
Math Math/Transform.cpp: use transform/scale/ratation functions from Math.h 2020-02-14 23:31:15 +01:00
Platform Platform/Unix: Rename X11SharedDisplay to Xlib, and remove Display member variable from all classes. 2020-12-26 15:37:56 +01:00
Scene Minor formating fixes. 2019-12-29 22:26:05 +01:00
System source/Platform/Unix: stub implementation 2020-12-19 18:55:10 +01:00
Game.cpp source/Game.cpp: make sure we call init() and shutdown() for platform 2020-12-26 15:37:57 +01:00