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spectre/source
2018-02-28 11:22:19 +01:00
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Core Initial commit 2016-01-10 09:26:43 +01:00
Display GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Game Initial commit 2016-01-10 09:26:43 +01:00
Graphics BatchRenderer2D: OpenGL Core profile requires the use of VAO, so implement that. 2018-02-28 00:42:09 +01:00
Input Initial commit 2016-01-10 09:26:43 +01:00
Math Initial commit 2016-01-10 09:26:43 +01:00
Platform GLContext: Remove bpp parameter from create() 2016-02-17 13:28:32 +01:00
Scene ICamera: Adding getProjectionViewMatrix() 2016-06-27 15:48:47 +02:00
System Initial commit 2016-01-10 09:26:43 +01:00
Game.cpp Initial commit 2016-01-10 09:26:43 +01:00
GraphicsOpenGL.cpp source/GraphicsOpenGL.cpp: implement getVersion() 2018-02-28 11:22:19 +01:00