41 lines
747 B
C++
41 lines
747 B
C++
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#ifndef PLATFORM_WIN32_MOUSE_H
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#define PLATFORM_WIN32_MOUSE_H
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#include <Windows.h>
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#include <Spectre/System/Event.h>
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#include <Spectre/Input/Mouse.h>
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namespace sp {
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class Win32Mouse : public Mouse
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{
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public :
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~Win32Mouse() {}
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virtual void init();
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// Get mouse position
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virtual Vector2f getPosition() const;
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virtual Vector2f getAbsPosition() const;
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virtual bool isButtonDown(Mouse::Button button) const;
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static bool handleMessage(MSG msg, Event& event);
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protected :
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virtual void update(InputModule *input);
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protected :
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// position in relative (focused window) coordinates.
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Vector2f m_position;
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// position in absolute (screen) coordinates.
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Vector2f m_abs_position;
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};
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} // namespace sp
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#endif /* PLATFORM_WIN32_MOUSE_H */
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