#ifndef WIN32_PLATFORM_H #define WIN32_PLATFORM_H #include #include "Win32Display.h" #include "Win32Input.h" #include #include namespace sp { class Win32Application : public PlatformApplication { public : virtual void init(); virtual void shutdown(); //virtual PlatformDisplay& getDisplay(); virtual PlatformInput& getInput(); virtual MessageQueue& getMessageQueue(); protected : //Win32Display m_display; Win32Input m_input; MessageQueue m_messageQueue; }; } // namespace sp #endif /* WIN32_PLATFORM_H */