#include "Win32Window.h" #include "Win32GLContext.h" #include "Win32Application.h" namespace sp { void Win32Application::init() { } void Win32Application::shutdown() { } PlatformWindow* Win32Application::createWindow(Window* window) { return new Win32Window(window); } GLContext* Win32Application::createGLContext() { return new Win32GLContext(); } PlatformInput& Win32Application::getInput() { return m_input; } } // namespace sp