#ifndef PLATFORM_UNIX_GLXCONTEXT_H #define PLATFORM_UNIX_GLXCONTEXT_H // X11 OpenGL Context (glx) #include "glad_glx.h" #include namespace sp { class GLXContext : public GLContext { public : GLXContext(); ~GLXContext(); // Create a context associated with a display. bool create(const PlatformDisplay* display); void destroy(); bool activate(); bool deactivate(); bool isActive() const; bool setSwapInterval(int interval); void swapBuffers(); private : bool createGLContext(); private : ::Window m_win; ::GLXContext m_ctx; }; } // namespace sp #endif /* PLATFORM_UNIX_GLXCONTEXT_H */