#include #include "PlatformWindow.h" namespace sp { PlatformWindow::PlatformWindow(Window* owner) : m_owner (owner) { } PlatformWindow::~PlatformWindow() { // Nothing to do. } Window* PlatformWindow::getOwner() { return m_owner; } void PlatformWindow::onReshape(int width, int height) { // Forward to parent. m_owner->onReshape(width, height); } } // namespace sp