#ifndef PLATFORM_WIN32_INPUT_H #define PLATFORM_WIN32_INPUT_H #include #include namespace sp { #define WIN32_INPUT_BUFFER_QUEUE_MAX_SIZE 64 struct Win32InputMsgBuffer { int index; MSG messages[WIN32_INPUT_BUFFER_QUEUE_MAX_SIZE]; bool enabled; Win32InputMsgBuffer(); bool postMessage(MSG msg); }; class Win32Input : public PlatformInput { public : virtual Keyboard* createKeyboard(); virtual Mouse* createMouse(); virtual void update(); static Win32InputMsgBuffer inputMsgBuffer; }; } // namespace sp #endif /* PLATFORM_WIN32_INPUT_H */