#include "Win32Keyboard.h" #include "Win32Mouse.h" #include "Win32Input.h" Win32InputMsgBuffer Win32Input::inputMsgBuffer; Win32InputMsgBuffer::Win32InputMsgBuffer() : index (0), enabled (false) { } Keyboard* Win32Input::createKeyboard() { return new Win32Keyboard(); } Mouse* Win32Input::createMouse() { return new Win32Mouse(); } void Win32Input::update() { }