#include namespace sp { Mouse::~Mouse() { } std::string Mouse::getButtonName(MouseButton::Type button) { switch(button) { case MouseButton::Button1 : return "Button1"; case MouseButton::Button2 : return "Button2"; case MouseButton::Left : return "Left"; case MouseButton::Right : return "Right"; case MouseButton::Middle : return "Middle"; case MouseButton::Unknown : default: return "Unknown"; } } } // namespace sp