#include namespace sp { Renderable2D::Renderable2D() : m_zorder (0) { } Renderable2D::Renderable2D(const Vector2f& position) : m_zorder (0), Transformable (position) { } Renderable2D::~Renderable2D() { } unsigned char Renderable2D::getZOrder() const { return m_zorder; } void Renderable2D::setZOrder(unsigned char value) { m_zorder = value; } } // namespace sp