#include #include #include #include #include "DisplayExample.h" void DisplayExample::init() { m_renderer = new sp::BatchRenderer2D(); m_mode = sp::Display::WINDOWED; getMessageHandler()->registerListener(this); m_texture.create("assets/textures/tux.png"); m_sprite.setTexture(m_texture); m_sprite.setPosition(sp::vec2f(50, 50)); m_sprite.setSize(sp::vec2f(100, 100)); m_renderer->setCamera(m_camera); } void DisplayExample::onEvent(const sp::Event& event) { if (event.type == sp::Event::Key && event.key.pressed == false) { if (event.key.code == sp::Keyboard::Space) { if (m_mode == sp::Display::WINDOWED) { m_mode = sp::Display::FULLSCREEN; sp::Log::info("Fullscreen"); } else { m_mode = sp::Display::WINDOWED; sp::Log::info("Windowed"); } getGraphics()->setDisplayMode(m_mode); } } } void DisplayExample::update(double dt) { // Nothing to do } void DisplayExample::render() { sp::Graphics* g = getGraphics(); g->clearBuffer(); m_renderer->begin(); m_renderer->submit(m_sprite); m_renderer->render(); g->swapBuffers(); }