#include "OpenGLDrv.h" #include #include namespace sp { std::string OpenGLDrv::getName() const { return "OpenGL"; } std::string OpenGLDrv::getVersion() const { char buf[512]; std::string prof = "Compability"; GLint flags; glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &flags); if (flags & GL_CONTEXT_CORE_PROFILE_BIT) { prof = "Core"; } snprintf(buf, sizeof(buf), "%s %s", prof.c_str(), glGetString(GL_VERSION)); return std::string(buf); } std::string OpenGLDrv::getVendor() const { return std::string((char*)glGetString(GL_VENDOR)); } std::string OpenGLDrv::getCardName() const { return std::string((char*)glGetString(GL_RENDERER)); } void OpenGLDrv::setViewport(int x, int y, int width, int height) { glViewport(x, y, width, height); } void OpenGLDrv::setClearColor(float r, float g, float b, float a) { glClearColor(r, g, b, 1.0f); } void OpenGLDrv::clearBuffer(GfxDriver::BufferFlags flags) { int glFlags = 0; if (flags == GfxDriver::CLEAR_BUFFER_BIT) { glFlags |= GL_COLOR_BUFFER_BIT; } glClear(glFlags); } void OpenGLDrv::clearColorBuffer() { glClear(GL_COLOR_BUFFER_BIT); } ShaderProgram* OpenGLDrv::createShaderProgram() { return new OpenGLShaderProgram(); } } // namespace sp