#ifndef PLATFORM_WIN32_MOUSE_H #define PLATFORM_WIN32_MOUSE_H #include #include class Win32Mouse : public Mouse { public : ~Win32Mouse() {} virtual void init(); // Get mouse position virtual Vector2f getPosition() const; virtual bool isButtonDown(MouseButton::Type button) const; static bool handleMessage(MSG message); protected : virtual void update(InputModule *input); protected : Vector2f m_position; bool m_state[MouseButton::NUM_MBUTTONS]; bool m_tracked; }; #endif /* PLATFORM_WIN32_MOUSE_H */