#include #include #include "EventsExample.h" void EventsExample::init() { getMessageHandler()->registerListener(this); } void EventsExample::onEvent(const sp::Event& event) { if (event.type == sp::Event::Key) { const char* name = event.key.getKeyName().c_str(); const char* pressed = event.key.pressed ? "pressed" : "released"; sp::Log::info("Key: %s %s", name, pressed); } } void EventsExample::update(double dt) { // Nothing to do } void EventsExample::render() { // Nothing to do }