#ifndef PLATFORM_WIN32_MOUSE_H #define PLATFORM_WIN32_MOUSE_H #include #include #include namespace sp { class Win32Mouse : public Mouse { public : ~Win32Mouse() {} virtual void init(); // Get mouse position virtual Vector2f getPosition() const; virtual Vector2f getAbsPosition() const; virtual bool isButtonDown(Mouse::Button button) const; static bool handleMessage(MSG msg, Event& event); protected : virtual void update(InputModule *input); protected : // position in relative (focused window) coordinates. Vector2f m_position; // position in absolute (screen) coordinates. Vector2f m_abs_position; }; } // namespace sp #endif /* PLATFORM_WIN32_MOUSE_H */