#ifndef SPECTRE_INPUT_MOUSE_H #define SPECTRE_INPUT_MOUSE_H #include #include #include "InputEvent.h" #include "InputDevice.h" class Mouse : public InputDevice { public : virtual ~Mouse(); // Get mouse position virtual Vector2f getPosition() const = 0; //virtual Vector2i getPositionAbs() const = 0; virtual bool isButtonDown(MouseButton::Type button) const = 0; static std::string getButtonName(MouseButton::Type button); }; #endif /* SPECTRE_INPUT_MOUSE_H */