#ifndef INPUT_EXAMPLE_H #define INPUT_EXAMPLE_H #include #include #include #include namespace sp { class Renderer2D; } class InputExample : public sp::Game { protected : void init(); void update(double dt); void render(); private : sp::Camera2D m_camera; sp::Renderer2D *m_renderer; sp::Sprite m_kb_sprite; sp::Sprite m_mouse_sprite; sp::Texture m_tux_texture; }; #endif /* INPUT_EXAMPLE_H*/