#ifndef PLATFORM_WIN32_GLCONTEXT_H #define PLATFORM_WIN32_GLCONTEXT_H // Win32 OpenGL Context (wgl) #include #include namespace sp { class Win32GLContext : public GLContext { public : Win32GLContext(); ~Win32GLContext(); // Create a context associated with a display. bool create(const PlatformWindow* window); void destroy(); bool activate(); bool deactivate(); bool isActive() const; bool setSwapInterval(int interval); void swapBuffers(); private : void createGLContext(); bool setPixelFormat(); private : HWND m_wnd; HDC m_deviceContext; HGLRC m_renderContext; }; } // namespace sp #endif /* PLATFORM_WIN32_GLCONTEXT_H */