#ifndef WIN32_PLATFORM_H #define WIN32_PLATFORM_H #include #include "Win32Window.h" #include "Win32Input.h" #include #include namespace sp { class Win32Application : public PlatformApplication { public : virtual void init(); virtual void shutdown(); virtual PlatformWindow* createWindow(Window* window); virtual GLContext* createGLContext(); virtual PlatformInput& getInput(); protected : //Win32Display m_display; Win32Input m_input; }; } // namespace sp #endif /* WIN32_PLATFORM_H */