#include "X11Window.h" #include "GLXContext.h" #include "UnixApplication.h" #include "Xlib.h" namespace sp { void UnixApplication::init() { Xlib::init(); } void UnixApplication::shutdown() { Xlib::shutdown(); } PlatformWindow* UnixApplication::createWindow(Window* window) { return new X11Window(window); } GLContext* UnixApplication::createGLContext() { return new GLXContext(); } PlatformInput& UnixApplication::getInput() { return m_input; } } // namespace sp