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Author SHA1 Message Date
f67f89715a
Adding bam build system. 2019-12-29 20:45:43 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
179b5c93a0 source/GraphicsOpenGL.cpp: in getVersion() use std::string for 'prof' variable (gcc throws warnings about char pointer) 2019-06-01 18:06:38 +02:00
03e692cd50 source/GraphicsOpenGL.cpp: implement getVersion() 2018-02-28 11:22:19 +01:00
e0f9ffc75f GraphicsOpenGL.cpp: in init() call swapBuffers() to fill the screen with black as early as possible (right now there are some issue with WinAPI that displays a white rectangle). 2017-02-28 14:33:06 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00