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9 commits

Author SHA1 Message Date
8686151215 ICamera: Adding getProjectionViewMatrix() 2016-06-27 15:48:47 +02:00
8ce53c41cb Renderable2D: Adding Z order variable. 2016-06-26 17:15:49 +02:00
84ffd0189e Renderer2D: reverse the relationship between Renderer2D and Renderable.
Pass Renderer2D to Renderable and have each subclass of Renderable decide what the Renderer should do (like drawText(), drawRect() etc).

This makes the Renderable more flexible. right now, each renderable has a texture, vertices and indices. but what if some renderables does not use textures? or more than one? What if some renderables are just a group of other renderables? (Scene Graph's).

If we instead just make Renderables implement render(Renderer2D& r) interface. we can make each renderable pass the data it holds to the renderer without a hard defined interface.
2016-06-18 13:26:08 +02:00
b2dbee33fb Font: moving text size from font to Text object. 2016-05-05 11:04:54 +02:00
c74dda1200 include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
308e0dff6b Graphics/Text.h: Adding outline width/color. 2016-03-29 07:31:52 +02:00
2da2601149 GLContext: Remove bpp parameter from create()
Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
8675018522 Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00