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11 commits

Author SHA1 Message Date
80591ff6ee source/Platform/Win32/Win32Display: Adding calculateSize() 2023-08-03 15:23:19 +02:00
304e345a79 Platform/Win32/Win32Display: Implementing true fullscreen with enterFullscreen() and exitFullscreen() 2020-12-09 02:46:55 +01:00
ebe3a648c5 Platform/Win32/Win32Display: Implement setDecoration() 2020-12-09 02:46:54 +01:00
f0d769c923 Platform/Win32/Win32Display: minor fix. 2020-12-05 15:31:47 +01:00
04db63aa49 Platform/Win32/Win32Display: implement setVisible() 2020-12-05 15:31:47 +01:00
17759992c8 Platform/Win32/Win32Display: implement maximize() and minimize() 2020-12-05 15:31:47 +01:00
d7d8a23dc2 Platform/Win32/Win32Display: implement getPosition() 2020-12-05 15:31:47 +01:00
e64d9cdce0 Platform/Win32/Win32Display: implement grabCursor() 2020-12-05 15:31:47 +01:00
2be3c66a2d Platform/Win32/Win32Display: implement the new setIcon() with pixel array. 2020-11-03 11:29:14 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00