b43f2fcca8
Display/DisplayMode: adding empty()
2020-12-05 18:23:16 +01:00
c2b0d73888
source/Display/DisplayMode.cpp: initialize bpp to zero.
2020-12-05 18:23:16 +01:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent.
2020-02-01 15:49:55 +01:00
4df668e68f
Minor formating fixes.
2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
2da2601149
GLContext: Remove bpp parameter from create()
...
Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00