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Author SHA1 Message Date
59a4f1347a
source/Graphics/Shader.cpp: use the new File API 2020-01-19 21:43:07 +01:00
1a218532c0
source/System/File.cpp: move path stuff to Path.cpp 2020-01-10 00:45:11 +01:00
2a111a237d
Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
4df668e68f
Minor formating fixes. 2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
87a59ef21f source/Graphics/Shader.cpp: minor fix. 2019-05-31 20:19:00 +02:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00