acf96a0971
source/Graphics/ImageLoader.cpp: load .ico files.
2020-10-23 11:11:41 +02:00
afc1491718
Merge branch '6-abstract-filesystem' into dev
2020-09-17 09:50:06 +02:00
8a3b5a17d8
Graphics/ImageLoader: move decode() to loadFromMemory()
2020-01-19 22:00:56 +01:00
1a43bcd77a
source/Graphics/ImageLoader.cpp: use the new File API
2020-01-19 21:43:07 +01:00
1a218532c0
source/System/File.cpp: move path stuff to Path.cpp
2020-01-10 00:45:11 +01:00
3b27db9435
include/Spectre/System/Log.h: implement a static "Log" class instead of just a function.
2019-11-10 14:56:56 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
f3a3a6aa4d
source/Graphics: do not prefix standard c functions with "std::", also include the right files.
2019-05-31 20:14:47 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00