304e345a79
Platform/Win32/Win32Display: Implementing true fullscreen with enterFullscreen() and exitFullscreen()
2020-12-09 02:46:55 +01:00
ebe3a648c5
Platform/Win32/Win32Display: Implement setDecoration()
2020-12-09 02:46:54 +01:00
f0d769c923
Platform/Win32/Win32Display: minor fix.
2020-12-05 15:31:47 +01:00
04db63aa49
Platform/Win32/Win32Display: implement setVisible()
2020-12-05 15:31:47 +01:00
17759992c8
Platform/Win32/Win32Display: implement maximize() and minimize()
2020-12-05 15:31:47 +01:00
d7d8a23dc2
Platform/Win32/Win32Display: implement getPosition()
2020-12-05 15:31:47 +01:00
e64d9cdce0
Platform/Win32/Win32Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
2be3c66a2d
Platform/Win32/Win32Display: implement the new setIcon() with pixel array.
2020-11-03 11:29:14 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00