2dd1187ff2
Font: move Glyph to it's own header.
2020-01-05 23:40:25 +01:00
5c4eea4ae1
Font: rename Driver stuff to Engine and move subdirectory
2020-01-05 23:31:45 +01:00
4df668e68f
Minor formating fixes.
2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
...
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
b2dbee33fb
Font: moving text size from font to Text object.
2016-05-05 11:04:54 +02:00
c74dda1200
include/Spectre/Graphics/Font.h: move texture variable into it's own struct.
...
When implementing rendering of glyphs with different properties: size, stroke width, bold etc.
We will need to store them in different textures.
2016-04-23 18:36:39 +02:00
1423a161a4
source/Graphics/Font.cpp: resizeTexture() take pixelformat from current texture.
2016-03-28 17:23:20 +02:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00