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Author SHA1 Message Date
5d391ef70c source/Graphics/Texture.cpp: minor fix. 2020-10-23 11:11:41 +02:00
f7fcc2633c Graphics/Image: dont store PixelFormat, instead define a new enum for number of channels.
The image class has a strict internal representation so we dont need "format".
PixelFormat enum can be passed to functions that modify the pixel data (like setPixels()) so that a proper convertion can be done.
2020-10-22 13:06:19 +02:00
2a111a237d
Move OpenGL headers from API to implementation.
We don't want to expose any OpenGL functions to client code. Because if we do, there is a chance we break client code if we switch implementation (Direct3D).
2020-01-03 20:30:08 +01:00
4df668e68f
Minor formating fixes. 2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
1a39c4bede source/Graphics/Texture.cpp: cleaning up pixel store/format code abit. 2016-03-08 19:02:07 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00