f2fc9d46b8
Revert "include/Spectre/Display/DisplayDescription.h: change Empty to None"
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This reverts commit 7c23f5dfd9 .
`None` is defined in X11.
2022-10-01 16:09:42 +02:00
deb9918b9b
source/Display/Display.cpp: Need to set position to 0,0 in window fullscreen, otherwise it wont stick to the top-left of the monitor.
2022-09-13 19:52:34 +02:00
fc38bb59a9
source/Display/Display.cpp: restore size when entering window mode.
2022-09-12 22:25:15 +02:00
d12d60b1ba
Display/Display: Cache position when entering fullscreen and restore when entering window mode again.
2022-09-12 22:24:42 +02:00
74a2ff028c
source/Display/Display.cpp: Use the new display api that does not require recreating the display.
2020-12-09 02:46:55 +01:00
fc1fc7001a
Spectre/Display/Display: Adding setVisible()
2020-12-05 15:31:48 +01:00
0a5681c871
Spectre/Display/Display: implement grabCursor()
2020-12-05 15:31:47 +01:00
82add50157
Spectre/Display/Display: implement setIcon() with pixel array parameter.
2020-11-03 11:29:14 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent.
2020-02-01 15:49:55 +01:00
4df668e68f
Minor formating fixes.
2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
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When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.
So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
2da2601149
GLContext: Remove bpp parameter from create()
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Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
edfc5298e1
Initial commit
2016-01-10 09:26:43 +01:00