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Author SHA1 Message Date
f2fc9d46b8 Revert "include/Spectre/Display/DisplayDescription.h: change Empty to None"
This reverts commit 7c23f5dfd9.

`None` is defined in X11.
2022-10-01 16:09:42 +02:00
4761473e86 include/Spectre/Display/DisplayDescription.h: remove fullscreen here as it is not a decorator flag. 2022-09-12 22:45:54 +02:00
d12d60b1ba Display/Display: Cache position when entering fullscreen and restore when entering window mode again. 2022-09-12 22:24:42 +02:00
d34d20361d include/Spectre/Display/DisplayDescription.h: adding Fullscreen flag. 2020-12-09 02:46:55 +01:00
b43f2fcca8 Display/DisplayMode: adding empty() 2020-12-05 18:23:16 +01:00
fc1fc7001a Spectre/Display/Display: Adding setVisible() 2020-12-05 15:31:48 +01:00
0a5681c871 Spectre/Display/Display: implement grabCursor() 2020-12-05 15:31:47 +01:00
82add50157 Spectre/Display/Display: implement setIcon() with pixel array parameter. 2020-11-03 11:29:14 +01:00
4d54968f83
Display/Display: No need to include System/SystemEvent. 2020-02-01 15:49:55 +01:00
4df668e68f
Minor formating fixes. 2019-12-29 22:26:05 +01:00
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
2da2601149 GLContext: Remove bpp parameter from create()
Hardcode to 32 bits for now.
2016-02-17 13:28:32 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00