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Author SHA1 Message Date
e10daeaaa6
Move everything from global namespace to "sp" namespace
When writing the X11 (linux) implementation there was a problem with X11 defining a "Display" type and we also have a Display class in the engine.

So to fix that problem and minimize the risk for running into other name conflicts. We move everything from global namespace.
2019-09-30 19:10:17 +02:00
17e580dfa2 include/Spectre/Graphics/Vertex2D.h: minor fix. 2018-05-12 19:22:01 +02:00
8675018522 Graphics: Change Vertex color to 4 components. 2016-02-02 00:09:29 +01:00
edfc5298e1 Initial commit 2016-01-10 09:26:43 +01:00